Freedom, engagement and interaction are the pillars on which the whole gameplay is based.
The ‘social network’ setting allows the players to look at our kind of society in a lightly ironic way.
As authors, we aim to bring the ‘Y Generation’ (used to social life on the internet) around a table to share a game experience. We want to show them how ‘social’ can be a real game experience, more than a virtual one.
The subtitle ‘The Social Game’ itself suggests a double meaning: on the one hand the setting and, above all, on the other hand the social interaction among the players.
Starting from a long tradition of Role Playing Game, as game designers we chose to make a game in which anyone could join the action anytime. Such game could be eventually appreciated by ‘hard-core gamers’ – who love to challenge themselves by playing in a strategic way – and, above all, by ‘casual gamers’. The latter, indeed, prefer to spend a night with friends just to have fun, whitout being bored by learning a long list of rules; not to speak about the long time waiting for other players’ plays during the game.
We decided to design a boardgame as simple as possible, which could entertain the players by providing them a fun night. Timing, luck and light strategy will mix up, creating extrememly engaging games.
No doubt it is a risky choice, which scares most experienced gamers, but it is intended to go beyond the traditional boardgames world, involving the broadest casual gamers community.